You look at these graphics and there's no doubt you're amazed. The 3D depth and intricacy of Goldeney, but with near-photo-realistic graphics. The above screenshot from in-game play shows just how detailed it can be. So now, you're asking yourself, "How could a game do this, this is astounding?" The answers can be found here.

The punch that these graphics deliver can be credited to the N64 itself. Without the 93mHz processor, dedicated 3D hardware from Silicon Graphics (SGI) and super-fast RAM, this would be impossible. Have you ever seen any other system do this?

But Perfect Dark has a lot of new graphics features as well that make the game really stand out. Two key features: Real-time RayTracing and Acoustic Shadowing. Real-time RayTracing is the heart of the graphics. Goldeneye, and most N64 games, use a semi-renderer. In 3D application terms, it's called a shaded preview. It looks 3D, but it's not that fancy. Enter Real-time RayTracing. Every frame is rendered on the fly. It scans and displays every ray in the image, and gives you unprecede